The witch has always been an object of fantasy; an adaptable symbol for the expression of society's deepest anxieties and dreams. In the magical worlds of medieval-inspired fantasy role-play games, stories of witchcraft (and its persecution) uniquely... Zobraziť viac
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly... Zobraziť viac
This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres... Zobraziť viac
For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not... Zobraziť viac
This volume sets out to investigate video games' complex entanglement with colonial legacies. By means of its methodological diversity, it offers a rich perspective on the ideological working of coloniality in video games at the intersection with... Zobraziť viac