All the craziest highlights from fortnite’s latest seasons in the brand-new official annual from epic games... Zobraziť viac
I Love My Computer Because My Friends Live in It is tech analyst Jess Kimball Leslie's hilarious, frank homage to the technology that contributed so significantly to the person she is today. From accounts of the lawless chat rooms of early ... Zobraziť viac
Get everything you need to code with ABAP, all in one place! Are you a beginner looking for a refresher on the basics? You'll get an overview of SAP architecture and learn syntax... Zobraziť viac
The design patterns in this book capture best practices and solutions to recurring problems in machine learning. The authors catalog proven methods to help data scientists tackle common problems throughout... Zobraziť viac
Now in its third edition, this classic guide to software requirements engineering has been fully updated with new topics, examples, and guidance. Two leaders in the requirements community have teamed up to deliver a contemporary set... Zobraziť viac
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists... Zobraziť viac
Take ISACA’s challenging Certified Information Systems Auditor (CISA) exam with complete confidence using this comprehensive self-study collection. Comprised of CISA Certified Information Systems Auditor All-in-One Exam Guide... Zobraziť viac
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics... Zobraziť viac
Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest... Zobraziť viac
For advanced computing professionals, this is the definitive up-to-date guide to how Windows core components behave under the hood. Using it, experienced developers can build more powerful and scalable software... Zobraziť viac
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning... Zobraziť viac
We have created the ultimate hive-mind robot: an Internet of interconnected devices that senses, thinks and acts. Bruce Schneier calls it the "World-Sized Web". It includes everything from driverless cars to smart thermostats, ... Zobraziť viac
Over the past few decades, the process industry has replaced mechanical safeguards with networked microprocessor-based devices that can be configured remotely. The new systems have more functionality their analog counterparts... Zobraziť viac
CISSP Study Guide, Third Edition provides readers with information on the CISSP certification, the most prestigious, globally-recognized, vendor-neutral exam for information security professionals. With over 100,000 professionals certified worldwide... Zobraziť viac
Internet of Things (IoT) technology adoption is accelerating, but IoT presents complex new security challenges. Fortunately, IoT standards and standardized architectures are emerging to help technical professionals systematically harden... Zobraziť viac
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how... Zobraziť viac
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience... Zobraziť viac
Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules... Zobraziť viac
Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming... Zobraziť viac
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology... Zobraziť viac