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Everything to Play For

How Videogames Are Changing the World

Marijam DidVerso (2024)

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Viac o knihe Everything to Play For (Marijam Did)

An insider’s account of the videogame industry telling how gaming can become a force for good.

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.

The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so that this extraordinary power can be harnessed for good.

Originálny názov: Everything to Play For Rok vydania: 2024 ISBN: 9781804293249 Rozmer: 209×140 mm Počet strán: 288 Väzba: brožovaná Jazyk: angličtina

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