'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research... Zobraziť viac
Do you want to spend more quality time with the people, ideas and passions that matter most in your life? In an age of weightless, disposable digital products, here's a book to help you live more fully ... Zobraziť viac
Do you need to demonstrate a good argument or find more evidence? Are you mystified by your tutor′s comment ′critical analysis needed′? What does it really mean to think well - and how do you learn to do it? ... Zobraziť viac
Darknets are everywhere - and those who know where to look can find anything. Drugs, guns, porn, ideologies, lives and deaths are all up for sale and everything must go... Zobraziť viac
Combining compelling storytelling with erudite, compassionate and often profound insight about the human condition, this book will transform how you navigate the world... Zobraziť viac
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. "Fun Inc." dispels these misconceptions, revealing that 40 per cent of all video game players are women... Zobraziť viac